The agenda is to critically reflect the discipline of architecture as it is condensed in its most fundamental concepts, its most pervasive forms and habitual design media. The aim is to expand and proliferate the repertoire of the discipline, gearing up to cope with a new level of complexity and dynamism.
Studio Greg Lynn is focused on high performance architecture calibrated to the social and technological situation of contemporary culture. The studio topics include rethinking work, entertainment, leisure and living through research and innovation in intelligent buildings, dynamic environments and machine vision. In order to innovate we begin with benchmarks in architectural precedent. The studio is always in dialogue with historical architectural precedents as a way of defining a rigorous architectural discipline. Taking advantage of the unique creative and intellectual resources of the Angewandte Wien, the studio is open to and in continuous exchange with other disciplines like industrial design, fashion, music and film.
The studio has been engaged with state of the art computer and CNC technologies for both in design and model fabrication. In the last few years the studio is among the first to integrate drone vision, augmented and virtual reality visualization and photographic geometry capture in the process of conceptual design. Rather than approaching technology as tool, the studio promotes the integration of technology as a creative medium for expression as well as critical reflection.
Hani Rashid's studio will focus on students working to develop conceptual, practical and critical skills and means for the making of new, compelling and forward thinking architecture. The studio focus will move between architecture as object to environment and phenomena. Operative terms in this studio include architecture as atmospheric experience, architecture as fetishized artifacts, architecture and new forms of dwelling and being, and architecture as an aesthetic, philosophical and metaphysical experience.
Students will consider spatiality in terms both being geometric and formal as well and experiential and experimental. Model making both within the realm of the digital (proficiency and interest in computing is very important) and as physical making. The studio will place a great deal of emphasis on 'proof of concept' approach where presenting physical models of varying scales, animation and computer generated images, diagrams and data to support arguments and design concepts.